WeaponCreatures GUIDE
WEAPONCREATURES are creatures of Darkness. Long ago they were created by a Dark Wizard. These creatures mastered techniques and skills with weapons that surpassed the humans level. They're always lurking around to kill!
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BATTLE STYLEYou might want to know how to battle. You use something called "The Damage Dice" & "The Action Command Dice"
Damage Dice
This Dice damages your opponent when you use a normal attack with your weapon. Also add on to how much "Attack" you have on your "Stats" along with the damage.
EG. If you roll it and get -100, if your Attack Stats is 100, add on and do 200 Damage to your opponent.
Action Command Dice
As you can see Weaponcreatures can hold up to 5 Skills. You can hold up to 5 Elemental Powers[Check "Elements" in "Main Settings"]
If you're using an Element use the Action Command Dice.
Now the skills of Weaponcreatures are listed 1., 2., 3., 4.,5. You must act there turn, meaning you're also them in battle. When you finish your turn Roll this to see what skill they did. If the dice lands on:
1=1st Skill
2=2nd Skill
3=3rd Skill
4=4th Skill
5=5th Skill
Notice the effects of the attacks are in [] This will tell you what the attacks will do. You'll do this when on missions.
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The List Of The Dreadful Weaponcreatures:
This list shows you all the Weaponcreatures that still have breed. Shows you there stats.[When you carry out Missions be sure to look at this list to see the stats of the Weaponcreature you'll be facing in the mission]---
War-RatHP: 50
SKILLS: 1.Stab [-5 Damage]
2.Guard [The next attack you make will be half]
3.None
4.None
5.None
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Saber Fang
HP: 75
SKILLS: 1.Slash [-10 Damage]
2.Wind Call [-20 Damage]
3.Double Dasher [Doubles next attack]
4.None
5.None
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Gorill
HP: 90
SKILLS:
1.Punch [Does -10 Damage]
2.Charge [Doubles next attack]
3.Frighten [Does -25 Damage]
4.Rock Breaker [Does -30 Damage]
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Sludge
HP: 100
SKILLS:
1.Stench [Does -10 Damage plus lowers your next attack by -10]
2.Toxic Eyes [Does -45 Damage but this weaponcreature needs recharging and will lose it's next turn]
3.None
4.None
5.None
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Mommie
HP: 120
SKILLS: 1.Death Drink [Recovers 10 HP]
2.Bandage Trap [Does -20 Damage]
3.Bandage Blade [Does -30 Damage]
4.None
5.None
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White Knight
HP: 145
SKILLS:
1.Javelin [Does -20 Damage]
2.Pierce [Does -40 Damage]
3.Armour [Guards next attack plus does -10 Damage]
4.White Light [Does -45 Damage]
5.None
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Blade Bug
HP: 160
SKILLS:
1.Slash [Does -10 Damage]
2.Death Wing [Does -50 Damage]
3.Steel Bearer [Doubles next attack]
4.Pierce [Does -40 Damage]
5.None
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Wizar
HP: 195
SKILLS:
1.White Light [Does -45 Damage]
2.Black Magic [Does -50 Damage]
3.Elemental Chaos [Does -60 Damage]
4.Spellbook [Doubles next attack]
5.None
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Ogre Warrior
HP: 200
SKILL: 1.Axe [Does -25 Damage]
2.Body Launch [Does -30 Damage]
3.Lumber Jack [Does -35 Damage]
4.Wild Ability [Attacks its ownself by -40]
5.None
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Beast Warrior
HP: 250
SKILL:
1.Double Axe [Does -50 Damage]
2.Mighty Guard [Guards next two attacks]
3.Horn Damage [Does -35 Damage]
4.Might Kick [Does -45 Damage]
5.None
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Farrow
HP: 225
SKILLS:
1.Winged Slice [Does -45 Damage]
2.Falcon [Does -100 Damage but it loses it's next two turns]
3.Tornado [Does -45 Elemental Wind damage]
4.None
5.None
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Robo-Lizard
HP: 265
SKILLS:
1.Elect Axe [Does -45 Elemental Thunder damage]
2.Incredible Guard [Guards and does -10 Damage to your next turn]
3.Elect Punch pDoes -40 Elemental Thunder damage]
4.None
5.None
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Druid Lizard
HP: 300
SKILLS:
1.Druid Magic [Does -150 Damage]
2.None
3.None
4.None
5.None
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Darth Knight
HP: 350
SKILLS:
1.Darth Slash [Does -100 Damage]
2.Darth Guard [Decreases your attack by 100]
3.Swift Increase [Does -200 Damage]
4.Speed [Does -50 Damage]
5.Wild Swing [Attacks it's ownself by -50]
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Thank you, more breeds will be added when found. Good Luck on those Creatures!